特徴

  • 主人公の弟の戦士。
    • 主人公のクラスがメイジだと仲間になる。
    • ベサニーと二者択一。

能力・クラス

  • クラス:戦士(片手武器・盾が使えない)
    • サブクラス:なし(3章加入時:テンプル騎士)

能力的には両手持ちの攻撃的な戦士。
序盤は頼りになるが、早いうちに分かれることになる。
選択次第で3章ラストで再加入するが、ほぼ序盤限定の仲間だと思って問題ない。
離脱しても生存していればDLC限定で再加入。

育て方・ビルド

ほぼ序盤の低LV帯のみの加入のため、育成の幅は少ない。
両手持ちのアビリティを順に覚えさせて攻撃役にしてやろう。

進め方によってはラスト直前に再加入するが、使う場面自体があまりない。

加入条件

  • 主人公のクラスがメイジだとプロローグで加入
    • 主人公のクラスが戦士・ローグだとプロローグで離脱してしまう。

離脱条件

  • 1章終盤に自動的に離脱

ラストバトル前に復帰させる方法

これで3章終盤に復帰。

  • 1章の地底回廊
    • アンダースと一緒に連れて行く。
      • 主人公(固定) ヴァリック(固定) アンダース カーヴァー となる。
    • もしくは地底回廊に連れて行かない。
  • 3章「決定打」
    • テンプル騎士を支持すると、ラストバトル直前で再加入。
      • ここでサークルを支持した場合は敵対し、加入しなくなる。

好感度・恋愛

会話

場所会話内容
0Outside Lothering自動-5
1LowtownDuring the quest Tranquility, allow Carver to talk to the refugees outside Lirene's shop (+10), or threaten the refugees (-5).
1DarktownDuring the quest Tranquility, when you talk to Anders in his clinic, tell him "I help all my fellow mages."(-5)
1LowtownDuring the quest Bait and Switch, agree to work with Anso.(-5)
1Gamlen's HouseDuring the quest Family History, tell Carver "Ser Maurevar was a good one" or "Then it suits you" (+15), or ask him "More whining?" (-15).
1SundermountDuring the quest Long Way Home, when Merrill removes the barrier, respond using the good stance.(-5)
1Dead Man's PassAt the start of the quest Blackpowder Promise, tell Javaris that his plan is weak.(-5)
1The Blooming RoseDuring the quest Enemies among Us, interrogate Idunna and then kill her.(+5)
1SanctuaryDuring the quest Enemies Among Us, when you talk to Keran, announce that you're going to tell the templars (+5), or tell Keran that he might be possessed and then allow him to leave (-5).
1The Blooming RoseAfter talking to Jethann for the quest The First Sacrifice, sleep with him.(-5)
1HightownAt the start of the quest Loose Ends (Athenril version), refuse to help Athenril.(+5)
1HightownAt the start of the quest Loose Ends (Athenril version), agree to help Athenril.(-10)
1HightownDuring the quest Loose Ends (Athenril version), let Pryce have the goods and then tell Athenril the truth.(+10)
1The DocksDuring the quest Loose Ends (Meeran version), kill Harimann after learning the truth (-10) or let Harimann go (+5).
1LowtownAt the end of the quest Loose Ends (Meeran version), let Harimann go and tell Meeran the truth about it.(+5)
1Viscount's KeepAt the start of the quest Unbidden Rescue, accept the bounty from Seneschal Bran (+5), or refuse (-5).
1Viscount's KeepAt the end of the quest Unbidden Rescue, say "This is clearly not my affair" or "Saemus is right to question" (+5), or say one of the other responses (-5).
1Ruined PassageDuring the quest Magistrate's Orders, take Kelder into custody.(-5)
1Vimmark Mountain PassDuring the quest Shepherding Wolves, refuse to give up Ketojan.(+5)
1Petrice's SafehouseAt the end of the quest Shepherding Wolves, tell Petrice "Just pay me."(+5)
1Gallows CourtyardAt the end of the quest An Errant Letter, blackmail Thrask.(-5)
1DarktownDuring the quest Wayward Son, let Fenris interrogate Danzig and then kill Danzig (+10) or let Danzig go (-5).
1Slaver CavernsDuring the quest Wayward Son, send Feynriel to the Dalish elves (-10) or to the Circle (+10).
1Runaways' CavernDuring the quest Act of Mercy, force the apostate mages to join the Circle (+10) or agree to kill Ser Thrask (-10).
1Wounded Coast ApproachAt the end of the quest Act of Mercy, if you convinced the mages to return to the Circle, hand them over to Karras (+5) or help them fight (-5).
1LowtownAt the end of the quest Friends in Low Places, accept Dougal's deal.(+5)
1HightownAt the start of the quest The Deep Roads Expedition, agree to take Carver with you (+10), or leave him home (-15).
1Ancient CryptAt the end of the quest The Deep Roads Expedition, take Carver to the Grey Wardens.(+5)

Last-modified: 2022-11-19 (土) 11:11:18

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